Invite-only beta

Anti-cheat for
FiveM servers.

Greywall AC finds noclip, godmode, aimbots, spawned vehicles, explosions and more. Your staff get the evidence and the tools to act: clips, player history, bans and Discord alerts.

What it detects

41 detections.
Five groups.

Server checks decide what happens. Signals from the game client add evidence, and one signal alone never bans anyone.

See them in the demo panel
41 detections5 groupsAudit mode first
0108 detections

Movement & camera

Compares movement with the position the server knows, and allows short windows for your own teleports.

Server + client
  • No-clip
  • Teleport
  • Speed
  • Position mismatch
  • Freecam
  • Detached camera
  • Spectate
  • Super jump
0210 detections

Player & session state

Finds player states that normal play cannot cause. One report from the game client is never proof on its own.

Client evidence, server score
  • Health refill
  • Health / armour limits
  • Invincibility
  • Invisibility
  • Ragdoll disabled
  • Model changes
  • Night vision
  • Infinite stamina
  • Input injection
  • Duplicate connections
0309 detections

Weapons & damage

Checks damage and weapon events on the server. Aim and ammo signals from the game client add evidence.

Server event authority
  • Aim correlation
  • Ammo anomalies
  • Weapon blacklist
  • Spoofed damage
  • Damage limits
  • Weapon events
  • Weapon modifiers
  • Projectile limits
  • Projectile allow-list
0408 detections

Vehicles & entities

Checks model, owner, rate and permission before a spawned vehicle or object is allowed.

Server creation guards
  • Entity blacklist
  • Entity limits
  • Unauthorized entities
  • Vehicle attachment
  • Vehicle modifiers
  • Plate changes
  • Vehicle throw
  • Clear-task abuse
0506 detections

World events

Checks explosions and particle effects when the server receives them.

Server event authority
  • Hidden explosions
  • Inaudible explosions
  • Explosion limits
  • Attached particles
  • Particle limits
  • Particle scale
When someone cheats

Caught, recorded,
handled.

Every detection takes the same path. In audit mode Greywall AC only records. You decide when it kicks and bans.

  1. 01
    DetectedA server check or a game-client signal fires
  2. 02
    RecordedClip, screenshot and details saved to the player
  3. 03
    AlertedStaff see it in the panel and on Discord
  4. 04
    HandledKick or ban, by your rules or by your staff
Staff tools

Everything your staff
need, in one panel.

On the website and in game. Each staff member sees only what their role allows.

01

Player records

Every identifier, session, detection, note and ban of a player, in one place.

02

Bans

Timed or permanent. Ban-evasion checks catch banned players who come back.

03

Evidence

A short video clip and screenshots saved with each detection.

04

Discord alerts

Webhooks for detections, kicks and bans, filtered by server and risk.

05

Live map

See where every player is on your server map.

06

Console and logs

Send console commands and read the results from the panel.

07

Staff roles

Groups, ranks and permissions for each server.

08

In-game menu

Press F9 in game to open the same tools.

Getting started

  1. 01Get an invite

    The beta is invite-only. We set up your license and send you the link.

  2. 02Install

    Download the resource in the portal, put it in resources/ and add ensure greywall_updater.

  3. 03Watch

    It starts in audit mode: it records detections and does nothing to players.

  4. 04Enforce

    Turn on kicks and bans when you trust what you see.

Questions

Will it ban my players by mistake?
Not while you test it. Greywall AC starts in audit mode, so nothing happens to players until you turn on enforcement. You can mark false positives and change the limits for each server.
Does one aim signal ban a player?
No. Aim signals are combined with other evidence, and staff can review the clip before they act.
Can cheaters read the client code?
Yes. FiveM sends client code to every player, so no anti-cheat can hide it. That is why your server makes the decisions, not the player's game.
What do you store?
Player identifiers, detections, notes, bans and evidence clips for your servers. Evidence clips are deleted automatically after 7 days.